World of Warcraft
Galataea
Virtual worlds researchers... great group to play with...
terra nova blog
Michael Stephens
Gaming and Internet Librarian - new hot thing
Jane McGonigal : http://avantgame.blogspot.com/
Cory Ondrejka
OOF! (FOO (Friends of O'Reilly) Spelled backwards) O'Reilly Bootcamp
Reverse Scavenger hunt
your team gets 10 minutes to gather 10 items
then gets list of items
then gets 10 minutes to justify how these 10 things fit the item on
the list.
flikr - pictures of OOF!
of all the stuff, this is the experience they remember the most.
Games are a really powerful way to build an emotional connection
between people and place.
Werewolf or Villager?
All these techies and they were so engaged in game, that they don't want their computers.
Each person is given a card, werewolf, villager or seer
2 were wolfs
1 seer
rest are villagers
person in middle is running the game.
close eyes, hummmm so nobody can hear
werewolfs open eyes... werewolfs, pick somebody to kill agree without
words....
seer open eyes, seer open eyes, gamemaster points out who are the
werewolfs are... seer knows, but then all close eyes and all become villagers. Everyone tries to
pretend they are innocent villagers. (Not sure what point this had and how this game really worked, but it was evidently riveting and powerful - because they played for hours.)
What is a game? Many definitions, basically:
- goals and structure
- players make decision to manage resource through tokens in pursuit of a goal
- activity with some rules engaged in for an outcome
Learning 2.0 presentation was about learning as a game. free prizes, People will go out of their way for a free prize - the value not the point. People want stuff because it means they won, it means they won and are successful. So what are the incentives in your teaching?
Jane McGonigal She has made this her life's work - she is developing a whole new genre of games. Just finished her dissertation. Game called I love bees
Alternate reality game to market halo2.
Cruel 2 B Kind games help us to reclaim public spaces that have
fallen to disuse.
Rules: set up teams, each team given a weapon. Act of kindness. Compliment,
group cheer, etc. Each team also has a weakness. Kind act will knock
you out of a game. you only know that within a 3 mile area, people
have to play.
Side effect doing all these nice things -- how can you help people.
translate to the library as a game
Another game is: Tombstone hold'em poker
(Did not describe rules here, but is described by others... will have to wait for slides from this presentation...)
Much of the incentive for this translates to schools and libraries -
- Rules
- Guidelines
- Goal
- Prize
"context is king, not content" (Can't remember who was quoted here...)
It's about unfettered experience, emmersive experience we are
creating in library.
http://www.42entertainment.com/see.html
convergence of ideas
Casual (level 1)
Active (Level 2)
Enthusiastic (Level 3)
Fletcher Library Game Project
Bibliographic Gaming
Gaming in Libraries
game on:
games in
libraries
gaming in libraries on Google
MacArthur foundation Digital Media Learning & Education
spending 50 million on gaming and learning
Gaming and law community (?!)
blogs on this topic, meeting on topic of gaming in libraries, etc.....
sources of games?
Second life is not a game.
Access issues put barriers in - a problem for her.....
No comments:
Post a Comment